So I've decided to have a go at making a game. The vague goal is a top-down RPG, but pretty much all other design decisions are up in the air - turn-based vs. real-time, single character vs. party, procedurally generated vs. handwritten story, and so on. For now the project's codename is "Saga"; you can keep up to date by bookmarking the saga tag.
This evening I made a start by hacking together a basic starting point that draws a checkerboard tilemap and a bunch of
Here's an interactive demo.
Next step: get a design plan hammered out.