Adding a basic inventory system. Items your character is carrying are displayed in the sidebar; clicking on any of these items will cause it to be dropped on the ground. Items beneath your feet are shown in a bar at the bottom right of the world; again, click to collect the item. There's no concept of weight/bulk/encumberance yet, we'll get to this in due course.
For now I've adjusted the game to be turn-based rather than the 1FPS "realtime" thing I had going on before, which just made the input feel really, really laggy.
Next step: conversation system, or perhaps basic puzzle mechanics?